Batmud is an online text based adventure game I played quite a lot between 1998 and 2013. I wrote some help pages which are linked to here, but since I’ve retired from the game any mention of me updating them further is sadly untrue. I’m leaving them up for the time being for the sake of posterity and in case any of the refrence material is still useful to people.
You can play Batmud for free any time by telnetting to bat.org. It is likely that the telnet program that came with your operating system is not very useful, so you may wish to get an alternate client to improve your game experience. If you have java installed on your machine you might find Batmud’s free custom client quite to your liking. Some other freely available telnet clients include PuTTY, SimpleMU, and TinyFugue. Novices will probably find SimpleMU the easiest to use. TinyFugue is very robust, but has a steep learning curve. PuTTY is small and efficient, but isn’t very fully featured. zMUD was also a popular shareware client.
Long before the rise of the hulking monstrosity of the so called MMORPGs (even the acronym is bloated) there existed the much smaller monstrosity of the MUD, or Multi User Database (Dungeon). While the chief aim of more modern online role-playing games is to cram as many angry adolescents together as possible and call it “Revolutionary”, the text based MUDs only aspired to cram perhaps a few dozen angry adolescents together, where they cheerfully began thinking up new ways to insult each other’s sexual habits.
Between insults, their characters slew monsters, went on quests, and slew each other. This may sound similar to the newer games, however, there is one key difference. In many MUDs, one could actually win. After many days of play, one could hope to advance to the rank of Immortal, Wizard, or whatever else the coders who developed the game were called. Upon assumption of this role, it became possible to craft new dungeons, artifacts, and smite puny mortals as one pleased. The key here is that the players could and did develop and contribute to the game they played. This is why so many MUDs are still around today, and have steadily matured over the years.
BatMUD, open since April 14, 1990, is where I used to spend much of my time. I was first introduced to it by Oscar Janicki, a classmate of mine at Bridgton Academy. While his sense of honor clashed with my sense of pure egotism, nerds will tend to stick together despite all the insults they come up with, and I was soon killing monsters with his character Siegfried.
Batmud Help Files
When waiting for my friends to log on so I can party, I sometimes scribbled out pages full of valuable information and useless trivia, all jumbled together in no particular order, full of broken html and bad grammar. These are my Help Files. All of these batmud related pages are hereby released to the public domain.
Guides:
Guild Guides:
Skill Info:
List of skills I’ve created posts about.
Spell info:
List of spells I’ve created posts about.
Mechanics info:
Abilities info:
Batclient Info
Rough Drafts:
The following is a list of guides I’d formerly had on the site and am in process of transitioning.
Banes guide.
Damage messages
Some super spiffy logfiles
Levelcosts
Some triggers for zMUD
Enchant Armour Scrolls
Racial information
Bahumat’s Winamp visualization trick for mud sessions
Ships Guide
Ship Map Giveaway Info
Alchemist Usage Guide
Materials Guide (currently just weights)
Bard Guild Info
Multiple Guild Combinations Guide
Rough Drafts:
About heartbeats.I’m still not sure how much info I want to put in on heartbeats, but I do think players do deserve to know about them existing.
Some walking directions
Boon Info
Tarmalen Guild Info
Advice for newbies, including guild recommendations
Luck
Druids Guild Info
Batmud Diary I never really kept up. May delete.
Early work on ship crew info.
Forcing chests. Side project help-system.
Alternate forms guide
The Mage Guild
Equipment Damage
Vegetable guide. On hold for a very long time.