One of the core riftwalker spells. Does some damage to the target, and does a small amount of damage over time as well. Targets affected by this spell will display as <wrapped>. If a wrapped target dies and you’re in the room, you will get one or more rift sparks, which are the main component of most riftwalker spells. Killing wrapped targets can also generate the paper fragments for finding the rift bosses.
Lower level riftwalkers will get quite a lot of mana back when killing monsters wrapped by this spell. The cutoff level seems to be about 50, after that the benefit drops a great deal.
This spell can’t be recast on a target that is already wrapped.
The in game help reads:
No saving throw. Casting time: 2 rounds. Damage type: cold. Type of spell: attack spell. Affecting stats: int. Cast type: rift. Spell point cost: 25. A riftwalker can use this spell to encapsulate a spark of otherworld energy. A death is required in order to form the rift spark, therefore this spell needs to be active when an opponent dies. There is a chance that some additional energy will be generated when the opponent dies, which will be converted into mana for the riftwalker. As the level of the adversary increases, the number of sparks increases, as well as the chance of additional energy, and the amount of mana gained. The skill 'rift energy flow' is known to increase how long the spell lasts.