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Batmud: Skills

Posted on 11/18/2012 by Presence Eternal

Skills in BatMUD represent any physical talent or passive knowledge. Skills which aren’t passive are activated by ‘use’.

Skills I’ve created posts on:

Alertness
Attack
Bludgeons

Camping

Cast chaos

Cast control

Cast generic
Ceremony
Chaotic spawn

Chaotic defilement
Choreography of mutilation
Clawed strike
Consider
Controlled panic

Create hunting trophy
Dodge
Enhance criticals
Essence eye
Hiking

Hunting

Impale
Kick
Kiss of death
Long blades
Negate offhand penalty
Parry
Polearms
Push

Raise mount

 

Riding
Shield bash
Short blades
Stun
Swim
Tinning
Throw weight

Trample
Torch creation
Tumbling attack

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