Skills in BatMUD represent any physical talent or passive knowledge. Skills which aren’t passive are activated by ‘use’.
Skills I’ve created posts on:
Cast generic
Ceremony
Chaotic spawn
Chaotic defilement
Choreography of mutilation
Clawed strike
Consider
Controlled panic
Create hunting trophy
Dodge
Enhance criticals
Essence eye
Hiking
Impale
Kick
Kiss of death
Long blades
Negate offhand penalty
Parry
Polearms
Push
Riding
Shield bash
Short blades
Stun
Swim
Tinning
Throw weight