Unsummons your rift entity. This is useful if you want to stop playing for a while but don’t have a secure place to go linkdead. If you’re in a situation where you feel certain your entity will die and want to prevent rep loss, this might be useful, although it’s rather slow to cast. Rift scramble isn’t any slower however.
The in game help reads:
No saving throw. Casting time: 4 rounds. Type of spell: neutral spell. Affecting stats: wis. Cast type: rift. Spell point cost: 50. This spell will scramble the link between a rift entity and the world where it was created. Disrupting the link effectively means the entity will lose less power when it dies. However, the entity master will suffer a reduction in the amount of experience he/she gains. This spell will use a variable amount of rift sparks depending on the number of deaths since the entity was last pacified.