This spell can let you and party members get immunity to the spell ‘suppress magic’. The process involves summoning a vortex, plucking orbs from it, and then using the orbs for the actual protective buff.
This is of course a highly situational thing, but very nice to have when you need it.
The in game help reads:
No saving throw. Casting time: 6 rounds. Type of spell: neutral spell. Affecting stats: wis. Cast type: rift. Spell point cost: 202. A rift vortex is a temporary well into the raw energies which tie different worlds together. Strange dark orbs float in the vortex, and once retrieved, can provide protection from magical suppression. This spell uses 5 rift sparks.