The Revelers of the Night
The Revelers of the Night is a right of passage for all young satyrs. They
must party seven days and nights in row, before being accepted as a 'grown up'
satyr. For this reason, satyrs have received reputation as incredible party
animals.
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revelers skills
|
-- Level --
|
1
|
2
|
3
|
4
|
5
|
|
Alcohol tolerance
|
10
|
26
|
42
|
58
|
74
|
|
Brawling
|
10
|
17
|
24
|
31
|
40
|
|
Hiking
|
10
|
17
|
24
|
31
|
40
|
revelers spells
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-- Level --
|
1
|
2
|
3
|
4
|
5
|
|
Uncontrollable hideous laughter
|
20
|
27
|
34
|
41
|
50
|
|
Hallucination
|
--
|
20
|
30
|
40
|
50
|
The Satyr race
General description:
Satyrs are small creatures that resemble a crossbreed of a goat and a
smallish humanoid. They have the hindlegs of a goat and the upper
torso of a small human. Merry, singing, dextrous and always having a fun
time. This is what most of the other races think about satyrs and this
is quite true, and since almost all satyrs show an aptitude in
music they tend to become wandering bards or minstrels. All satyrs
are supposed to be able to use at least minor spells, but not all of
them pick up the trade of magic and if they do, they don't usually turn
out as mages but more as bards. The common lot for a satyr in a party
of adventurers is to use their magic to help others in battle and
after the battle to sing about it. In an adventuring party a satyr has
an unending ability to end up with more than his or her lot of the
loot but no one cares about it because a satyr always has a good story
or two to be told to the inquirer.
Satyrs are proud of their kills and use pixies to verify them to
'prove' their worth to other adventurers. Their singing in the moments
of joy or sorrow is rumoured to have magical abilities.
Stats:
Strength: mediocre Dexterity: incredible
Intelligence: excellent Wisdom: impressive
Constitution: nice Size: average
Other features:
They regenerate damage very slowly. They are superior beings and therefore
need more experience points. They adapt well to the most complicated skills.
Even the most difficult arcane powers can be mastered by them. They are
sensitive to their surroundings. They can detect magic on things. They have
good vision.
They know the following spells automatically:
Hallucination 50%
Create food 20%
Satyr Racial Emotions
Satyrs have the following racial emotions: clairvoyance, gallop, joke, rub, scratch, stamp and wag.
They can be used by typing satyr <command>.
satyr gallop
You gallop around the spot for a while.
satyr joke
You tell a very good blonde joke.
satyr rub
You rub your horn delightfully.
satyr scratch
You scratch a furry leg.
satyr stamp
You stamp down hard with a hoof.
satyr wag
You wag your fine tail.
Last modified on:
November 01 2005 04:36:04