Alchemists

I think that Alchemists see a lot less business than they might simply because many players do not understand the kinds of services they are able to provide or the value of those services. People might have some idea that they provide certain potions to high level eq parties and players attempting to solo quests, but don't generally give them much thought aside from that. It's true that Alchemists will probably never have a direct impact on the daily routines of normal players, but there are a fair number more situations where their abilities can be an asset than most people assume. Some of the specific situations where an alchemist is your first best hope of success:

Potions and their uses:

1. No-magic quests. Some quests and areas have restrictions on them that make it difficult for one to take advantage of magical assistance. However, since alchemist potions produce effects without spellcasting, they can provide a significant edge to a tank without backrow assistance. Perhaps the most famous example of this is Ackbar's Warrior Shrine, however Victi Vicimus and Way of the Warrior also fall into the category.

2. No-highbie quests. Level restricted quest areas are perhaps the most hated in the game. The adage "You are who you know." is very applicable to Batmud, and being unable to call upon the aid of your friends during a quest is a frustrating experience indeed. All too often the true newbies you might ask for help are lacking even the most basic equipment. Worse, they are equally often incompetent, inattentive, and petulant nitwits. An assortment of offensive and defensive alchemist potions might sound pricey, but starts to look a whole lot more attractive after your new level 30 ranger friend goes idle during combat for the tenth time and quits when he gets himself killed. Even when you manage to find a jewel as bright as a newbie who listens to you, giving him the ability to toss blasts at the physress boss monster makes a wonderful thing all the better! The elemental towers are perhaps the best example of an obnoxious quest that can be made more bearable with blasting newbies (Yes, I know that it is "possible" to get high level help with that one), but one shouldn't have much difficulty thinking of other places where those 'crappy overpriced blast potions' start looking like diamonds.

3. Specialist spells and skills. Some eq parties are made or broken on a few tricks and abilities. The opportunities created when someone gets access to the exclusive class skills of entirely different backgrounds should be evident to anyone with some imagination.

4. Critical to succeed. Potions succeed pretty reliably. They can fumble, but the effects are often random oddities rather than a standard fumble effect.

5. Ungettable skills. Alchemists can grant some of the harder to get abilities. These include potions of: possessions, inform, indoors disguise, outdoors disguise, slip, and glance. Sometimes useless, but use a little creativity and you can do some fun things.

Other Alchemist Services:

1. Patch item. Using dragonscale to repair equipment is rather expensive, but it can pale beside the cost of some of the ultrarare or nigh ungettable materials.

2. Salves. These have never really taken off in popularity, by which I mean they just aren't ever used. I figure it's kind of a shame, given some can give a decent enough boost to resistances.

3. Drugs. I've never entirely figured out why people suck down thrikhren's ubernasty racial penalties when they could just partake of some brainstormer from time to time and play a race that doesn't require multiple meg reinc fees every month.

4. Rings. Alch rings are dead, long live eckmas. Seriously though, alch rings are by no means terrible, but these days you have precious little chance of finding one with good stats that are also stats you need.

5. Booze. Well, it's not like the mixmasters are limited to just stodgy old glowing flasks full of spells. Alchemists have a few interesting abilities that relate purely to alcohol.

6. Elixirs. I've never used one, but these special concoctions are supoosed to give utterly massive attribute bonuses to those who can afford them.

Drawbacks when utilizing alchemists:

Potions are sold at ripoff prices unless you buy in bulk or have an alch friend who owes you a save or two, in which case they are merely overpriced. On the plus side, keep in mind that all potions can generally be used two or three times. Also, since cash is useless these days, you can feel free to go hog wild unless you reinc too much!

A second problem is that the potion exchange is not very good, though it isn't as insultingly useless as it was in the past.

Potion list:

acid arrow
acid rain
acid wind
all-seeing eye
anti magic field
appraise
aura detection
aura of hate
banish
baptize
battlecry
blacksmithing
blast lightning
bless
bless armament
blessing of tarmalen
blurred image
burial ceremony
call pigeon
camouflage
camping
cardiac stimulation
cash flow
ceremony
chain lightning
chaos bolt
chill touch
clairvoyance
cold tolerance
compare
cone of cold
consider
corrosion shield
create air armour
create food
credit check
cure critical wounds
cure player
curse of tarmalen
damn armament
dark baptism
dark meditation
darkfire
darkness
deaths door
desecrate ground
destructive rage
detect alignment
detect poison
dimension door
dispel magical protection
displacement
disruption
drying wind
earth skin
energy channelling
ether boundary
evil intent
feather weight
field of fear
field of light
fire blast
fire building
fire walking
firebolt
first aid
flame arrow
flaming ice
flex shield
flip
floating
floating disc
floating letters
force absorption
force dome
force shield
forest location
fresh pants
frost insulation
glance
go
good berry
guardian angel
haste
heal self
hear noises
heat reduction
heavy weight
hiding
holy way
identify
indoors disguise
inform
infravision
invisibility
iron will
leather craft
lessen poison
levin bolt
life link
light
lightning bolt
locate water
location memory
lumberjacking
magic dispersion
magic missile
magic wave
mana shield
meditation
mental glance
mental watch
meteor swarm
mind blast
mind store
mirror image
mobile cannon
money over matter?
moon sense
natural renewal
neutrilize field
outdoors disguise
pain threshold
phaze shift
plastic surgery
poison blast
poison spray
possessions
preserve corpse
protect armour
protect item
protect weapon
protection from evil
protection from good
psi blast
psibolt
psionic shield
psychic sanctuary
psychich shout
quicksilver
rain
regeneration
remote banking
remove scar
repair item
replenish energy
resist disintegrate
resist dispel
resist entropy
resist gasous form
restore
satiate person
scouting
sculpture
see invisible
see magic
see the light
sewing
sex change
shapechange
shelter
shield of faith
shocking grasp
skinning
slip
sneak
soul hold
soul shield
stargazing
suffocation
summon lesser spores
teleport with error
teleport without error
tempt
terror
there not there
thorn spray
torch creation
toxic dilution
toxic immunity
track
transmute self
travel
uncontrollable hideous laughter
unpain
unstable mutation
unstun
vacuum ball
vacuumbolt
venom strike
ventriloquism
vine mantle
water walking
wilderness location
wipe tracks
wizard eye
woodland stealth

Last modified on: November 01 2005 03:22:33