The Bards' Guild

Abilities

Bards specialize in songspells which influence every character in the same room as the bard when they are cast. They get a few offensive and debuffing spells, but focus on area buffs. Bards need high dexterity to cast their spells well. Like druid spells, bard songs are more powerful when studied to high percentages. Unlike druid spells, bard songs are usually still worth casting at lower percentages. The big challenge with being a bard is advancing in guild levels. Potential bards need to do a number of quests, some of which are very time consuming. Worse than the quests is KBHing, which is an awful enough ordeal to keep most players out of the bard guild.

First bard reinc

Do NOT reincarnate into bards for the first time without any secondary guilds! Doing all of the bard quests and KBHing takes a LONG time, and you will be profoundly miserable if you have no other abilities to call upon in the interim. Most will find it best to get started as a bard while in a merchant or shadow saber reinc. All of the other civilized guilds benefit a great deal from bard levels, but merchants and shadow sabres get the biggest advantage from bard levels. Merchants get access to venturers way, which more or less boosts their ability to recover endurance points ten to twenty fold. As for Shadow Sabres, Sabrebard is considered by many to be the ultimate hybrid tank.

Kbhing

Bards must know by heart (KBH) all of their songspells. In game terms, this means that they can't just study a songspell at the guild and then cast it, a bard must have the song's knowledge refreshed at one of the NPC songmasters or with a special notebook until they have cast the spell many times, after which they can cast it whenever they have enough spell points like any other spell. No matter how you slice it, the supposedly roleplaying based bards have one of the most boring and dull of advancement systems in the game, because most spells need hundreds of castings to be learned by heart.

There are a things you can do to make the process less painful. First, you can use the songscribing skill to write a song down in special notebooks when you visit the song's master. These notebooks are sold in Shadowkeep by Dwarkil and by Weldnut for 400 gold each. Kbhing in parties with notebooks is probably the most preferred method, but also the least viable for most newbie bards, since they don't bring enough advantages to parties for anyone but friends to be likely to take them along. Thus, most will spend their time KBHing alone and bored out of their minds. There are tricks one can use to speed the process up, but their legality is in a painful gray area, because the godawful boredom of KBHing is deliberate, and bypassing it is considered cheating. Out of a lack of respect for this mentality, I'll share any legal means of bypassing this which I discover.

Campfire tune -- Campfire tune requires a wounded player present to be cast. Of course, going into combat to get hurt will halve your next sp tick. Instead of this try using one of the items in the game that will cause you damage. This will wound you in a controllable fashion, without spoiling your ticks. Legality: Unknown.

Catchy singalong -- Some no combat areas will dispel the effects of singalong, allowing you to cast it again much more quickly. One example of this is the church. Legality: Definitely considered cheating.

Dancing blades -- A common method of kbhing this spell is to party with a friend at a crystal and cast it there with weak weapons such as daggers. One lesser known fact is that you reduce the damage to nearly 0 by using non-weapons, eliminating the need to heal periodically. Legality: Unknown.

Melody of the Misadventurer

This is the nightmare songspell, and deserves special mention. This song is truly horrible to have to KBH, far beyond the worst of all the others. This spell utterly ruins your luck, has absolutely no practical value, and pisses off unidle players who get hit by it. Since your luck will be dead while KBH this, you're essentially unable to solo or party well, and it is very hard to cast the spell successfully when your luck is zero to boot. All this adds up to your character being neutered for a very long time, and quite probably several pkillings.

List of the bardic masters


Master         Songspell Taught              Successes To KBH.
--------------------------------------------------------------

Aline          Sounds of Silence             195 successes
Cyarus         Musicians Alm                 100 successes
Derevan        Kings Feast                   100 successes
Dria           Clandestine Thoughts          280 successes
Endek          Catchy Singalong               95 successes
Forsimnetu     Melody of the Misadventurer   295 successes
Fyanna         Vigilant Melody               105 successes
Gilian         Campfire Tune                 140 successes
Holm           Venturers Way                  90 successes
Jolm           Arches Favour                   1   success
Malecketh      Strength in Unity             200 successes
Noitulove      Noituloves Deathlore          202 successes
Otharus        Soothing Sounds               220 successes
Patricia       Uncontrollable Mosh           160 successes
Razmatag       Sweet Lullaby                  65 successes
Sineyole       Jesters Trivia                 85 successes
Stringbreaker  Noituloves Dischord            39 successes
Talos          War Ensemble                  295 successes
Tinebring      Singing Shepherd              139 successes
Vahearun       Dancing Blades                400 successes
Yomototh       Con Fioco                     230 successes
Zantus         Melodical Embracement         325 successes
Zinbaf         Achromatic Eyes               350 successes
Zord           Pathfinder                    333 successes

The Bardic Quests

Prospective bards also have to do a number of quests to advance in bard levels. These can be quite time consuming, but some of them are actually fun, and most are less painful than KBH'ing. Except of course the ones that require KBH'ing.

The quest for level 4 is one of the hardest for newbies simply because it's so ambiguous. To clarify it slightly without giving much away, you'll need to attract the (positive) attention of a Loremaster or Masterbard. Those who pester and annoy for quest credit will get to stay at level 3. Being players, some Loremasters are more approachable than others, but I can guarantee none of them will react at all well to a freshly reinced bard whining for quest credit. Try using other methods, such as asking intelligent questions, being polite, and perhaps even posting a funny haiku. The quests for levels 9, 11, 18, and 22 also require player interaction, so you won't have much luck with those if you fail here.

level   title                  requirements                       pass
1st  .. Novel song-brother ... civilized background, dex
2nd  .. Song scribbler ....... explore the guild                  [aye]
3rd  .. Simple harpist ....... setting the message                [aye]
4th  .. Pied piper ........... itinerant errand of bards          [aye]
5th  .. Singing sword ........ win at the bardic casino           [aye]
6th  .. Explorer ............. explore 15%                        [aye]
7th  .. Wandering loresman ... -                                  [aye]
8th  .. Sell-harp ............ meet the songmasters               [aye]
9th  .. Promising harpist .... have a costume approved            [aye]
10th .. Songwriter ........... three songspells kbh'd             [aye]
11th .. Known songwriter ..... onstage performance                [aye]
12th .. Musician ............. 500 gold received alms             [aye]
13th .. Legendteller ......... 10 quests solved                   [aye]
14th .. Grindstone champion .. instrument created                 [aye]
15th .. Grinning picker ...... -                                  [aye]
16th .. Bard ................. -                                  [aye]
17th .. Adventurous musician . explore 28%                        [aye]
18th .. Robust poemist ....... play (minimum 2 persons)           [aye]
19th .. Respected musician ... -                                  [aye]
20th .. Deadly singer ........ six songspells kbh'd               [aye]
21st .. Reigning sell-harp ... three instruments                  [aye]
22nd .. Virtuous bard ........ tale                               [aye]
23rd .. Bladesinger .......... -                                  [aye]
24th .. Songweaver ........... -                                  [aye]
25th .. Songhurler ........... 20 quests solved                   [aye]
26th .. Bladesdancer ......... -                                  [aye]
27th .. Divine composer ...... five instruments                   [aye]
28th .. Singing wayfarer ..... explore 35%                        [aye]
29th .. Expert wayfarer ...... explore 45%                        [aye]
30th .. Professional bard .... explore 50%, all spellsongs kbh'd  [aye]
LM   .. Loremaster ........... masterbard's approval
MB   .. Masterbard ........... unimaginable pain and suffering



Knowledge By Heart progression in bscore
----------------------------------------

not even started
no hope
little progress
will take forever
needs more practice
6000X = rememberance
one fifth soon!
far far, far away
one fourth someday
keep on trying..
this is sick, hehe
won't tell you! ;)
not even halfway
someday, my friend
seek the knowledge!
on the better side
courage, doing well
dreams do come true
1,000,000X and you see it
Gm's fax: +358 0 577795
PING! THE magic number!
still far away
good progress
getting there
warm already
not so far anymore
getting hot
almost there!
on the verge
any play now
SooO CLOSE!

Instrument Creation

Every three days a bard with the instrument creation skill can craft a new musical instrument at the guild. A bard may have one instrument of each type, and store spares at the guild. Properly made instruments can grant significant bonuses to stats without occupying a standard equipment slot. Their power is based on your bardic might at the time of creation, the material it's made from, and the quality of the instrument.

Making mistakes during the creation process permanently lowers the potential quality of the finished instrument. Instruments have a quality ranking which follows the same progression as bardic might and player attributes.

Instrument creation messages

From least to most damaging

You make a slightest mistake, not seriously lessening the quality of the Instrument.
Awwww shit, you make a clear mistake, lowering the quality clearly.

Instrument types, material amount required, and materials unsuitable for instruments.

instrument      material        not allowed materials
========================        =====================
bagpipes        50 kilos        air
banjo           20 kilos        burlap
bongo           12 kilos        chalk
cello           35 kilos        charcoal
clarinet         8 kilos        clay
contrabasso     70 kilos        cloth
cymbals          9 kilos        coal
didgeridoo      28 kilos        cotton
flute            5 kilos        earth
guitar          30 kilos        emulsion
harmonica        2 kilos        enchanted air
harp            40 kilos        feathers
horn            30 kilos        fire
lute            18 kilos        flesh
mandoline       18 kilos        food
maracas          2 kilos        fur
oboe            12 kilos        hemp
piccolo          2 kilos        ice
saxophone       30 kilos        leather
sitar           22 kilos        paper
tambourine       7 kilos        phosphorus
trumpet         25 kilos        rubber
tuba            80 kilos        silk
violin          25 kilos        sulphur
xylophone        8 kilos        vegetation
                                water
                                wax
                                wool


Last modified on: January 02 2008 07:14:01